Indians conundrum, where gun-toting soldiers are pitted against melee obsessed and not as technologically advanced natives. Whilst it was relatively easy to romp through as an RDA soldier, the challenge playing as a Na’vi is on a totally different level and it’s pretty damn brutal. This approach differs vastly from that of the RDA who will be forced to taking advantage of the mechs and vehicles dotted around Pandora.Īfter I had spent a good hour running around in the shoes of the Na’vi it became clear to me that I was going to be in for a much tougher time than I had experienced with the RDA. Thankfully, with the maps being so big in scale – 1km by 1km – the Na’vi can take advantage of the moon’s wildlife to get around the environment. If you choose the Na’vi path, you’ll have to prove yourself to a few of the locals who are still unsure of your loyalty – namely the warrior, Beyda'amo, one of the Na’vi’s top dogs who gives you a simple fetch and retrieve mission in some hostile RDA territory. The goals of the Na’vi are generally similar in scope to that of the RDA and we spent a good few hours disposing of the local troops and disarming demo charges placed by them. Similarly to the RDA, the Na’vi can take advantage of a series of special moves as well that include shockwave attacks, stealth skills, and more these are unlocked as you level up RPG style. It’s clear that the emphasis here is on using the agile skills of the Na’vi to get stuck in and bash some skills. Like the RDA, you are equipped with 4 weapons to start with a bow and arrow with limited bows, a gun with limited bullets, a staff and dual swords. Unlike the RDA, the Na’vi’s gameplay rests mostly on close, hand to hand combat and is reminiscent of most hack n’ slash titles that we have come to know and love. We are informed that these decisions crop up throughout, so don’t think you’re stuck with your choice until the end, oh no. Whoever you attack, suddenly becomes your enemy and you’ve effectively chosen your side. After a short cut-scene, with each party trying to reason with you, you are given the choice to attack either one of the RDA or a Na’vi native. The opening 20 to 30 minutes tries to give you both sides’ perspectives of this escalating conflict, before giving you the choice to choose your side. If you’ve read our interview from yesterday, you will be more than aware that Avatar offers two completely unique experiences depending on which side you choose. Last time we focused on the mechanics of the RDA and whilst you begin the first few missions performing as one of them, it all builds up to that initial choice where you choose your sides. It’s a far cry from the luscious jungle environments of Pandora, but luckily you’re not based here too long and once you’ve been assigned your missions, off you go into the moon’s dangerous jungles. The first few scenes of this third person action-adventure title sees Abel landing on Pandora’s human military base camp and checking in with his contacts on the base. You play the part of Abel Rider, a signal specialist, who is called into Pandora to help them find a sacred site that can help extend the existence of Earth and put to bed its resource shortage. James Cameron’s Avatar takes place on one of Polythemis’ moons, Pandora, and tells the story of an escalating conflict between the humans the RDA (Resource Development Administration), and Pandora’s natives, the Na’vi. The last time we sat foot on Pandora was way back in August at GamesCom and this time instead of being given a vertical slice of the game showing off all of its features, we were thrown into the world right at the opening chapter.
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